Hi all,
What I need is i have a slot for an object which after placed on something, it has a recharge time say 10 seconds. I need a transparent grayed out effect which moves from left to right.. basically similar effect of a spell cooldown but not circular.
Ok, I know about alpha cutoff using cutout shader on a quad.But that works for opaque objects. I need a transparent sprite cut off. I know thats not possible using alpha cut off. But how will I achieve this for a sprite renderer?
Thanks for the help :)
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